Kenshi for me. Entire days will just vanish into that game. I've got two playthroughs I'm flipping between right now; first a small squad of elite hobo swordsmen and second my globetrotting 100+ member greenlander crusade hellbent on exterminating all of Narko's foul agents. First squad consists of my exiled hive soldier, Beep, Agnu (eventually) and whichever unique recruits we happen to come across as we go. Second game is literally whoever I can get my hands on to fuel the war machine (except Skeletons because they are a blight upon the world and eternal enemies of Okran!).
... minus that one time my explorer team opened up a building full of Thralls and one followed me home. He was funny to have around while he lasted.
It's been pretty interesting for me to contrast the two playthroughs side-by-side. The 'crusade' playthrough put down roots almost immediately; I needed weapon and armor production to outfit the army I planned to have in the future so I scouted some high fertility ground and some iron mines, set up a stone mine, and went to work propping up walls and houses. This was mostly safe, since I set up in Okran's Pride and thus only had to deal with river raptors (the least threatening of Kenshi's wildlife) and the lower level bandits. It was 'safe' but not really easy. My dudes didn't have the combat levels to deal with raids and my equipment was all cheap and low quality, so I spent a disproportionate amount of time with characters laid up in bed for recovery, which was a problem because I was farming my own food instead of buying it, and I had really limited income (food in Kenshi can be expensive). But step by step I got things rolling.
The iron mines provided the trickle of income I needed to stay fed and slowly acquire materials for research and setting up my farm economy. Then came cotton, serving as both a cash crop and a method for leveling up armor smithing through textile production. This stage was probably the hardest part of the playthrough so far, since crops attract river raptors. They'd bust my gate down and eat my stuff, incapacitate a few people, and maybe die. As my squad got tougher it eventually just turned into free leather, but early on it was a huge pain in the rear.
But eventually I was producing cotton, producing cloth armor with it, and producing a large surplus of food. While all this was happening I was slowly recruiting more and more dudes, buying pack animals, and sending trade caravans off to the nearby towns to offload made goods and purchase reasearch materials. At time of writing I have the best equipped force of conscripts the world has ever seen, most of them in Specialist or Masterwork level armor and armed with mid-grade weaponry. But I've also been very bottled up in my founding region, and have only recently started making excursions for advanced materials or sending combat squads out to train. The ball is about to get rolling very quickly I think, especially now that I can create my own heavy armor and crossbows. More food than I can eat, more gear than I can wear, and more money than I can spend.
My hobo run has felt completely different. Two dudes, sprinting through multiple zones in very quick succession, getting beat up, beat down, back up, doing it again. I spent a couple hours semi-afk, doing laps with a backpack full of iron ore for strength training since I was engaged with friends on a call, but otherwise it's basically been 'go time' all the time. This has also easily been the run where I've had to reload the most often. Two dudes means no redundancy and I've been taking risks in areas where getting caught = getting eaten (RIP Dog. I knew yee hardly at all). Sometimes they both get caught by bandits and their chests are caved in, once, one of them got carried away by cannibals. Another time a group of beakthings swooped in from offscreen and ate off everyone's legs. In some ways it's been frustrating but the high pace has been fun, and I'm being forced to explore areas I've never been.
I've also been abusing the hell out of mercenaries. Having them along may make for poor combat training, but running them face-first into a herd of bulls is my most reliable money making method so far. Not having to worry about recovery time for the extra bodies has also been really convenient.
Also been playing a lot of Red Dead Redemption 2, but that's been eating all my time in sort of a bad way. I'm into chapter 4 and things are hitting the point where the story is overstaying it's welcome, and I have a lot of gripes with the writing and mission design. It's a shame because the game is really impressive on a technical level, and the performances from the VAs and the animation team are A+, but I'm just kinda tired of chasing story missions by now, especially when a lot of them seem to have barely any point.