Lately I've finished the main story for RDR2. Still chewing on the epilogue.
Not entirely sure how I feel about it tbh. There's a lot to like, like the visuals, environment, sim elements, etc. but there's also a lot to complain about and those things tend to be way more directly related to the player experience. Combat is super easy if you engage with Deadeye at all, too many new characters so you never really get to know anyone, old characters get very little development to flesh them out (I couldn't tell you anything about Javier), most of Chapter 3 feels pointless, etc. The game is bloated and uneven, and the mission design tends to be bland and very stringent with how it expects you to play. You are at once a bunch of poor dumb outlaws on the run but also you kill like 500 dudes over the course of the game like Arthur is a T-1000 in a stetson, shit just doesn't come together, no matter how much heart the VAs are putting in (and they are giving their all here, to their credit).
What I would kill for is an RPG in the vein of Fallout with this depth of environmental design and wilderness systems. Especially with how stuff will actually change over time in some places, like a local logging company growing their plot or a small construction business moving in and building a couple farmhouses nearby the local town. Eagle Eye is also a really elegant compromise between keeping environments readable and realistically cluttered, imo.
xj77ziad strictly speaking, it's a mailman simulator. : v
I mean yeah it's just walking around but there's actual gameplay to picking your route, getting around obstacles, setting up buildings and stuff, etc. Its not just 'hold W to go forward.'